Data Security Laws and Regulations in the Gaming Sector (with full text)
In 2021, the national public security organs further promoted the "Net 2021" special action, in response to the personal information protection issues of concern to the people, and made every effort to organize investigation and crackdown work.
At that year, the Liaoning public security organs cracked the case of Shi and others illegally obtaining citizens' information to register game accounts and selling them to minors. In this case, the Liaoning Public security network security department investigated and found that a network technology company in Shandong purchased citizen information from the Internet, and with the technical support of a gang in Fuxin Stone, Liaoning, broke through the verification mechanism of the game company, illegally registered more than 18,000 real-name online game accounts, sold them to minors, and illegally made profits of more than 1.7 million yuan. This case was compiled into the Ministry of Public Security issued "The Year of Combating the crime of infringing citizens' Personal Information: Ten Typical Cases".
China's game market is huge, and the scale of game users has maintained steady growth, and the scale of users has reached 666 million in 2021. The number of users is large, and the game market is strong. However, data violations in the game industry continue to emerge, especially after the "Personal Information Protection Law" came into effect, the game industry is facing unprecedented challenges: personal information leakage of players, illegal collection of information by game companies, lack of protection for minors, game fraud and criminal risks in the game field.
In order to help clients in the game field cope with data security risks, the Data compliance and intellectual property team of Shanghai Guohillhouse Law Firm has compiled the following text of Data Security Laws and Regulations in the game field by combining the experience and successful performance of serving customers in the game industry and due diligence research on domestic head game companies.
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